Once per Turn Action - [1 Resource]: Attack
If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade.
At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.
Once per Turn Action - [2 Resource]: Attack
Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
Near Mint Unlimited Normal - $0.20
Lightly Played Unlimited Normal - $0.20
Moderately Played Unlimited Normal - $0.10
Heavily Played Unlimited Normal - $0.10
Damaged Unlimited Normal - $0.10